World of Warcraft: Forever launches November 4, 2026 — rates below are launch-day rates, nothing is on sale yet

WoW Forever Gold → Guides → Non-gold currencies

Guide - the non-gold ledger

3 Forever Currencies Gold Cannot Buy

Forever runs more than one ledger. Honor, battleground reputation and Legacy points are earned by playing and cannot be handed to anybody, which takes part of character progress out of the market entirely. This is what each one covers, what has not been published about any of them, and where the gold bill turns up anyway.

3 ledgers that do not meet the auction house

Gold in Forever is made by players and moved between players, which is the whole of the model behind faucets and sinks. 3 other balances run beside it, and none of them is a coin. Honor and battleground reputation are earned by fighting other players. Legacy points are earned by finishing challenges and are held on the Battle.net account rather than on the character that earned them. Nothing published describes mailing, trading or listing any of the 3, and in earlier versions of the game rewards of this kind stayed with whoever did the work.

  • Honor — earned in player combat and spent at a vendor rather than with another player.
  • Battleground reputation — earned per battleground, and named in the Legacy list as one of the PvP sources of points.
  • Legacy points — earned from challenges, held on the account, capped at 16 active on any 1 character.

The split matters because it decides what gold is still for. A gear slot filled from a reward track is a slot nobody bids on, so part of the demand that would otherwise land on crafted goods and bind-on-equip drops never reaches a listing at all. It also means the part of progress another player can supply is narrower than it looks: a coin changes hands, and the 3 balances above do not, whatever anybody is willing to pay for them.

There is a 4th balance worth keeping apart from all of this. Trader's Tenders are an activity currency earned from monthly tasks rather than bought with gold, and what the Trading Post sells for them has not been described, which is why the trader currency is kept separate from the economy proper. It sits beside the gold market the way the 3 above do: no coin is created, none is destroyed, and nothing about it moves the price of a stack of ore.

Honor and battleground reputation as a gear track

Both are named in Forever's own material rather than carried over on assumption: the Legacy list pays 12 points from PvP, and the sources given are ranks, battleground reputations and season quests. That is enough to say honor ranks and battleground reputations both exist here and both count as progress the game tracks. It is not enough to say what either of them buys. No honor rates, no reputation thresholds and no reward vendor lists have been published for Forever, so anything quoting a cost is quoting a different game.

Read as a market, a reward track is a supply of gear with no seller behind it. Where it covers slots that crafters and drops already cover, it thins the bidding; where it covers slots nobody can craft, it changes very little. The honest answer is that we cannot tell which yet, because the reward list is unpublished. The slot worth watching either way is the caster weapon slot, since that is the one with no crafted or vendor supply standing behind it.

The gold tail is the part that does not go away. Battlegrounds are fought in gear that takes damage, so repair bills and corpse runs arrive on the same evening the honor does. Buff food, potions and reagents are bought by the stack for the same hours, which puts PvP on the demand side of the weekly consumable bill next to raid nights. Neither of those is paid in honor. A character earning on a non-gold track still spends on the gold one.

Legacy points are a budget, not a balance

Legacy points are the published part of this page. 65 challenges at launch, 1 point each, earned once and shared by every non-Hardcore character on the account. The limit sits on spending rather than on earning: a single character may hold 16 points active across the 3 trees, so a perk taken in full is a perk taken instead of something else. Points already banked outlive the character that earned them, which makes the 16 an allocation question rather than a savings target.

The sources are uneven, and gathering is the one that pays nothing. 27 points come from class levels, 18 from non-gathering professions at 150, 225 and 300, 12 from PvP, 3 from dungeons, 3 from raids and 2 from exploring. Mining, Herbalism and Skinning earn none of their own, which is why Bountiful Harvest and the rest of the Legacy perks for gatherers are bought with points earned somewhere else entirely — a crafting trade taken to 300, a class levelled, or a PvP rank.

That is where a non-gold currency grows a gold bill. A point cannot be bought from another player, but the crafting route to one is paid in materials, and materials are listed on the auction house like anything else. A character levelling a trade purely for the point is spending stacks that would have sold raw, which is the arithmetic behind buying materials for Legacy points. The PvP route skips that bill and replaces it with hours, repairs and consumables instead.

What the non-gold tracks still cost in gold

Our reading: the 3 tracks narrow what gold buys without reducing what it is spent on. Riding training, repairs, reagents, postage and travel are unaffected by any amount of honor or any number of points, and they are the drains that fire whether or not a character is progressing — the published ones sit next to the blanks on the confirmed drains on gold. A reward track saves you one-off purchases. The bills it leaves behind repeat.

The demand side has moved twice in the same direction. The removal of GDKP took out the largest single reason to hold a balance, since raid loot can no longer be bid on in coins, and a reward track takes out a smaller one by handing over gear the auction house never sees. Neither changes how much gold exists in the world. Both change how much of it a player needs, which is a different question from what a coin costs, and the 2 are confused constantly.

What is not published is most of the detail. Nobody has stated honor rates, reputation thresholds, what the reward vendors stock, whether the PvP points need a rank or only participation, or how a season quest is structured. The roadmap lists a PvP refresh in a later content block without describing what it changes. We are not going to fill those gaps with figures from a 2004 client, because the reward lists here are new content and the old tables describe a different game.

Questions

Can honor or Legacy points be bought from another player?

There is no channel described for it. Honor and battleground reputation are earned by the character that fought, Legacy points are earned by challenges and held on the account, and nothing published for Forever describes mailing, trading or listing any of them. Gold is the currency that moves between players, which is also why it is the only one with a market around it.

Do gathering professions earn Legacy points?

No. The tradeskill points land at 150, 225 and 300 in non-gathering primary professions only, and the secondary trades pay nothing either. A farmer carrying 2 gathering skills collects points from class levels, PvP, dungeons, raids and exploring instead, which is the odd part of the design: the perk that raises gathering yield has to be funded from somewhere other than gathering.

Does a reward track make gold less useful in Forever?

It narrows what gold buys rather than what it is spent on. Gear handed out by a vendor for honor or reputation is gear nobody bids for on the auction house, so demand thins in whatever slots those rewards cover. The repeating costs are untouched: repairs, reagents, consumables, postage, travel and riding training are all billed in coins no matter which track a character is progressing on.

What has Blizzard actually published about honor in Forever?

Very little beyond the fact that it exists. The Legacy breakdown names PvP ranks, battleground reputations and season quests as sources of points, which confirms the systems are present and tracked. Rates, thresholds, reward vendors and prices have not been described, and the roadmap mentions a PvP refresh in a later block without saying what it contains.

Sources

Revisions

What changed on this page

  • 8 Oct 2026First version: the 3 non-gold tracks in Forever, what each one covers, and the gold bills they leave behind.