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Guide - starting a character over

What a Reroll Costs in Forever

Final balance passes move classes, not characters. If the class you levelled reads differently after the last tuning, the only route to another one is a new character from 1 - and that route has a bill attached. This is what it charges, and what you keep.

Why a tuning pass ends in rerolls

A balance pass changes numbers in the game, not the character sitting on your realm list. A class that looked one way through testing can read differently once the last adjustments land, and the player reading those notes usually has a levelled character already standing there. Nothing in the client turns one class into another. The route from the class you have to the class you want runs through a new character levelled from 1, and that is a money decision at least as much as a time one.

The spend is easy to underestimate because the first character paid it quietly, in small amounts, across weeks. Trainer ranks, bags, profession training, travel, the mount fund: none of it arrives as a single purchase, so none of it feels like a purchase. Most of our writing on gold that leaves the economy for good counts that list once, for one character. A reroll runs the same list again from the top, on a character that starts with nothing.

We are not listing which classes the final pass touched or by how much. We have not seen a per-class breakdown we would stand behind, and repeating forum summaries of it would put numbers on this site that nobody can check. Treat the tuning as the reason people reroll and read the actual notes for the direction. Everything below is about the cost of the move itself, which does not change depending on which class you are moving to.

What a reroll pays for twice

Start with training. Class ranks are bought again from level 1 on the new character, in the same small instalments, and class trainer spend from 1 to 60 is the part most levelling plans leave out of the budget entirely. Travel is the second line: the new character starts with no routes discovered, so every hop has to be unlocked on foot first and what flight masters charge is paid again on each trip afterwards.

Storage and trades come next. The bags and bank slots that made the first character workable do not follow it, so paying for bag and bank space is an early purchase all over again, and it competes with training for the same coin. If the reroll is meant to craft or gather, the trade starts at the first rank too, and levelling a profession from scratch is usually the single largest repeat cost on the list, because materials are bought at market price rather than gathered on the way.

Then there is the mount. Riding opens at 40 on every character, and the saving plan behind it has to be rebuilt from an empty purse unless the old character funds it. That is the one place where a reroll is genuinely cheaper than the first run: a main that already reached the price of a first mount can hand the money across, which turns a 10-level saving project into a single transfer.

What carries across and what does not

Gold moves. It is the same account and the same realm, so coin and stacked materials can be sent to the new character through mail or a guild bank, subject to whatever holds on mail and guild bank deliveries apply at the time. In practice that means a reroll funded by an established main is a different exercise from a reroll by someone whose only character was the one being replaced. The first pays with savings; the second pays with hours.

Gear mostly does not move. Anything bound to the old character stays there, and the share of a wardrobe that can be mailed across depends on how much of it was bound on equip. Crafted items are their own question, since crafted gear that binds on pickup cannot be made on one character and worn on another. Plan the reroll's first set as a purchase, not as an inheritance.

Legacy points do not carry at all. They are counted per character, so the farming and utility perks that made the old character worth playing have to be earned again on the new one, from zero, and the fee for moving Legacy points after a change only applies to points that character already holds. Until the new tree is rebuilt, the reroll gathers and earns at the plain rate.

Cheaper options before you commit

If the complaint is about a spec rather than a class, the answer is not a reroll. Changing talents keeps every coin already spent on training, bags, professions and the mount, and what a respec costs is a fraction of rebuilding a character even at its most expensive. The same applies to a role change inside one class: a healer and a damage spec on the same character share the training bill, and only the gear list differs.

If the reroll is going ahead anyway, the cheapest version of it is the one planned around the main. Bank the materials the new character's profession will need before deleting anything, keep the gathering alt that supplies it, and decide whether any of the levelling is worth outsourcing, since paying someone to level a character is a real line on this realm and prices itself against your own evenings.

One thing we cannot price is how often this happens. A tuning pass before launch and another one after it will both push people to start over, and nobody has published how many characters that affects or how long the second wave lasts. Treat the reroll bill as a recurring item in a plan for earning from 1 to 60 rather than as a one-off accident.

Questions

Can I change class without levelling again?

No. Nothing published for Forever describes a class change service or any mechanic that converts an existing character into a different class. The only route is a new character levelled from 1, which is why the cost of a reroll is worth working out before the tuning notes tempt you into one.

Does my gold move to the new character?

Yes, within the same account and realm. Coin and materials can be sent by mail or through a guild bank, so a reroll backed by an established main starts with a purse rather than from nothing. Whatever holding rules apply to mail and guild bank deliveries at the time apply here as well.

Do Legacy points carry over to a reroll?

No. Points are counted per character, not per account, so every perk the old character earned has to be earned again on the new one. Until that tree is rebuilt, the reroll gathers and quests at the plain rate, which is the part of the bill paid in hours rather than coin.

Is a respec cheaper than a reroll?

Almost always. A respec keeps the training already bought, the bags, the profession ranks and the mount, and only changes the talents. A reroll charges all of those again on a character that starts empty. If the problem is a spec or a role rather than the class itself, respec first and see whether that settles it.

Sources

  • Blizzard publishes balance and patch notes for Forever through its official news feed, which is where tuning changes appear first — Official World of Warcraft news.