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WoW Forever Gold → Guides → Enchanting market

Guide - a profession with no listings

Enchanting Sells Through Trade, Not Listings

Every other craft in Forever ends with an object somebody can post and walk away from. Enchanting ends with an effect applied to another player's gear, which means the output never reaches a listing and the money moves in a trade window instead.

The product never reaches a listing

Every other crafting trade in Forever finishes with an object. A smith hands over a weapon, a cook hands over a stack of food, and both can be posted and left to sell while the crafter is offline. Enchanting finishes with an effect applied to somebody else's gear: the enchant is cast out of the spellbook into a trade window, onto an item the buyer puts there. Nothing exists afterwards that can be listed, so the auction house, which prices every other profession's output, never sees an enchanter's work at all.

In earlier versions the exchange is a single window — the buyer places the item and the coin, the enchanter places the enchant in the slot that is not handed over, and both sides accept together. Nothing has been published about whether Forever changed that, so treat the window behaviour as what earlier clients did until you have run one yourself. The requirements are the same either way: both players online, standing in the same place, and on the same faction, because trade and mail do not cross the faction line.

That turns the income into something shaped like a shift rather than like stock. A tailor posts bags before bed and wakes up to sales; an enchanter earns only during the hours spent standing somewhere buyers walk past, answering the same question in chat. It is the working pattern of a service rather than a shop, and it sits closer to arranging a craft order than to anything that happens on a listing.

Only the reagents reach the market

The inputs behave like ore or herbs. Dust, essences and shards are ordinary items: they are posted, undercut and bought in stacks by anybody, enchanter or not. So the trade carries a public price on everything that goes in and a private price on what comes out. A buyer can check what the materials for an enchant are worth before asking for it, and cannot check what anybody else paid for the same service, because that number was never recorded anywhere a client can read.

The other half of the trade runs backwards, and it is the half with an auction house income line. Disenchanting turns greens into those same reagents, so an enchanter can take a drop nobody wanted, break it and list the parts. The supply of greens is set by how many players are levelling and looting rather than by how many enchanters exist, and the camp object list includes an Arcane Salvager that makes disenchanting more efficient. How much more efficient is not published anywhere we have read.

Which direction the margin runs is a question to ask per item rather than per profession, and it is the ordinary craft-or-sell test: what the green fetches intact, what the materials out of it fetch, and the fees on both sides. The working is set out with the rest of the bracket-by-bracket gold plan. The answer moves with the reagent market, so an item worth breaking in the opening weeks can be worth listing a month later.

Setting a price with no price history

With no listings there is no history, no undercutting and no visible competitor. The price of an enchant is whatever 2 players agree on in a trade window, which sounds like freedom and usually is not. Forever has no realms, so the service pool for a region is everybody in it, and a buyer asking in a capital collects several offers in the same minute. What that settles on is the lowest number among the enchanters who happen to be online, which is a different thing from the lowest number anyone would accept.

2 conventions carried over from earlier versions, and the difference between them is who holds the risk. In the first the buyer brings the reagents and pays a fee for the cast, which costs the enchanter nothing but time. In the second the enchanter supplies everything and quotes a single price, which needs capital, bag space and a view on where reagent prices are going. Nothing has been published about which of the 2 Forever expects, so settle it before the window opens rather than after the item is already sitting in it.

Two other items belong in the same balance. The vendor side of the trade was trimmed when crafted rod values were cut, so making rods for a counter is no longer the filler income older guides describe, and it belongs with the rest of crafted goods sold to vendors. And Enchanting is a non-gathering profession, so it earns Legacy points at 150, 225 and 300 like every other craft, which is a reason to level it that has nothing to do with selling anything to anybody.

What has not been published

Most of this is mechanics rather than measurement, because the measurements do not exist yet. Nothing we have read answers any of the following, and we are not going to fill the gaps with guesses:

  • Whether Forever adds any way to turn an enchant into an object that can be posted and sold while offline.
  • Where enchanting recipes come from. Blacksmithing and leatherworking recipes were moved onto dungeon drop tables, and nothing has been said about whether enchanting followed them.
  • What the Arcane Salvager actually returns, or what skill is needed to place one in a camp.
  • Auction house deposits and cuts, which decide whether breaking a green beats listing it intact.
  • Whether the trade window still applies enchants the way earlier clients do.

The first and the last of those are worth checking on your own character before you build an evening around either. The rest only matter once a market exists, and no market exists until the world does. Everything else on the supply side, including the camp objects and the Legacy trees, is kept with the professions and supply side.

Questions

Can an enchant be sold on the auction house in Forever?

No. The enchant is applied out of the spellbook through a trade window, onto an item the buyer hands over, so there is no object to post. The only parts of the trade that appear on the auction house are the reagents going in and anything an enchanter produces by disenchanting.

Does that make Enchanting a poor gold profession?

It makes the income a different shape rather than a smaller one. Selling enchants depends on being online and findable at the hour somebody has an item in hand, which is a service pattern instead of a stock pattern. Disenchanting gives the trade a listable product, and the profession earns Legacy points at 150, 225 and 300 the same way any other craft does.

Who is supposed to supply the materials?

Both conventions exist in earlier versions: the buyer brings reagents and pays a fee for the cast, or the enchanter supplies everything for one agreed price. Nothing has been published about which one Forever expects, and since the price is never written down anywhere, the only protection either side has is agreeing on it in chat before the trade window opens.

Can an enchant be bought across factions or regions?

No. The work is done in person through a trade window, and trade does not cross the faction line. Region and playstyle markets are separate for the same reason every other price on this site is quoted per playstyle, so an enchanter in one of them cannot serve a buyer in another.

Sources

Revisions

What changed on this page

  • 2026-10-04First version: how an enchanter earns when the finished enchant cannot be listed, and what trades instead.